PROPOSAL — CONFIDENTIAL
Interactive Pipeline
Draft v1
June 2026
A production pipeline for your feature — with a working prototype inside

Build the
pipeline,
not the chaos.

A scene-to-screen system that lets one director's vision steer a whole team of AI creators — so prompt-writing scales, the look stays locked, and you never drown in bad generations. This document has a live, clickable build embedded in it.

From
Theo VA · Berlin
For
Jayant Hadke · FHOA
Re
3-hour animated feature
Prototype · Approach · 3 options
01Where we are

First, what I heard.

You're compressing an 18-episode Netflix hit into a three-hour animated feature — six parts, characters locked, a trailer that got the project green-lit. The offline is roughly cut. You have ten months.

The look is the whole point. The series was flat 2D; your stylized version is why they trusted you with the feature. So the style is constant and non-negotiable — this is exactly how the characters and the world have to look, every shot.

Your pipeline already has a clear spine: AI-designed characters → Tripo to 3D → Unreal Engine framing → motion-driven AI → 4K upscale → an HDR finish in ComfyUI. You've even built a first tool yourself — an offline analyzer, a face-consistency scan, a basic prompt studio. It works. It's just not stable enough to hand a team and lean on for ten months.

3h
Feature runtime · 6 parts
10 mo
To deliver, on a big screen at 4K
80
FHOA team — if it works here, it scales
Locked
Characters & style — the constant
02The real problem

It isn't a tooling problem. It's a throughput problem.

You can direct. The bottleneck is everything between your vision and a finished, on-look shot — and right now that bottleneck is people writing prompts, one at a time, with uneven skill.

01

Prompting doesn't scale

Great AI artists are scarce worldwide. You'll work with people who aren't expert prompters. The skill has to live in the system, not the person.

02

The look must hold

One locked style across thousands of shots. Character and face consistency can't drift between artists, scenes, or models.

03

Wide shots distort

Close-ups are clean; wider shots break. No reliable fix today — so the pipeline needs an Unreal fallback baked in, not bolted on.

04

Credits are precious

Images are cheap, video is expensive. Lock the cut on stills first; only burn video credits on shots the client has already approved.

Editing, VFX and grading stay where they already work well — Frame.io / krock.io — embedded, not rebuilt. We build the part that's actually missing: the layer between script and approved shot.

03The operating principle

One director gives the vision and the approvals. The system runs a set of AI creators underneath — and never shows you the noise. — The flow, in one sentence

STEP 1
Scene
Define what the scene must contain — pulled from your offline, not typed from scratch.
STEP 2
Shots
Break the scene into individual shots, each pre-tagged with the locked style + characters.
STEP 3
Variations
AI creators generate options and pre-select a preferred take. You see the best, not all.
STEP 4
Approve
You approve the shot. That single click is the trigger — nothing expensive runs before it.
STEP 5
Generate
Approved stills become video frames. Same gate again: creator pre-picks, you confirm.
The approval gate is the whole point.  Video credits only fire after you've locked the still. A rating layer keeps you out of hundreds of useless generations — you only ever judge the preferred options.
04How a scene actually breaks down

From one scene to a locked shot — step by step.

A single scene from your film, moving through the system: it splits into shots, one shot fans into rated variations, you approve a take, and only then does it become an expensive 15-second video.

Stage 1Scene
Part 2 · Scene 14 — The Vow
Pulled from your offline · 6 beats detected
DRP-S14
Stage 2Shots ×6
WIDE
014 · hall
MS
015 · push-in
CU
019 · Draupadi
CU
020 · Krishna
OTS
021 · over
INS
023 · flame
↳ following shot 019 — the close on Draupadi
Stage 3Variations ×4
Take A
Take A
AI pick · selected
Take B
Take C
Take C
Take D
Take D
↳ director approves Take B — the rest are archived, never video-generated
Stage 4Approved → video
Take B locked as the still reference
Now — and only now — it's released for video generation.
15-sec chunk · Seedance 2.0
05The working prototype

Just click around.

This is a real, interactive build of the tool — not a screenshot. Open a shot and generate, browse the script Breakdown, work the review queue, build a prompt with the locked style, run a sync. Jump screens with the tabs — and flip the theme to see we're not locked to one look.

! These are dummy designs — quick, rough visualizations, not final UI. The point is the flow and the logic: the shot list, the script breakdown, prompt → generate → approve. Don't read the pixels as the finished product; read the behaviour. The real design happens once the approach is agreed.
studio.app / draupadi / shots
↑ Fully interactive. The shot list, the breakdown, generation, review, sync — all live. Toggle Dark / Light to see the same tool re-skinned. Open prototype fullscreen ↗
06The director's visibility layer

You see progress.
Not the noise.

My Work shows each artist their assigned shots. Team shows you the whole production at a glance. Every variation is rated, so the grid surfaces the takes worth your time — and buries the rest.

studio.app / project · draupadi-feature / team
Part 2 · Scene 14 — The Vow
42 shots · 28 approved
JH J. Hadke92%
AK Anita K.74%
RP Ravi P.61%
LM Lena M.38%
SC14-018
Wide · vowApproved
SC14-019
In review
SC14-020
CU · DraupadiChanges
07Review & approval

One click to submit.
One click to decide.

An artist adds a finished shot to a submission with the paper-plane, batches as many as they like, and leaves a note. You get a notification — approve, dismiss, or send a change note that lands directly with the assigned artist. Try it below: approve a shot, or hit Send note and watch the decision post to the artist.

studio.app / draupadi / review
↑ Live review queue — approve, return with a note, or dismiss. Decisions post to the assigned artist immediately.
08Style lock & character consistency

Your look, loaded by default.

A film-literate operator shouldn't have to be a master prompter. They pick the characters in the shot, key the action — "Character X and Character Y, the vow" — and the locked style is already applied. The prompt comes out close to the look, every time.

studio.app / prompt-studio
Style preset
Draupadi · Feature Look LOCKED
Characters in shot
Draupadi Krishna
Action
The two face each other across the burning hall; slow push-in, firelit, the vow spoken.
Generate variationsSend to Seedance
Face consistency — passed

InsightFace scores every render against the locked LoRA. Below threshold, the shot is flagged before it ever reaches your queue.

DISTORTION CHECK

Wide shots routed to fallback

When a wide frame fails the distortion check, the system flags it for the Unreal render path — same locked style, re-applied on top. The fallback is part of the flow, not a fire drill.

OFFLINE INGEST

Drop the offline, get a head start

Drag your rough cut in; the system detects which characters are in frame and drafts the first-pass prompts. The operator refines — they don't start from a blank box.

09How the team works in it

One vision. Many hands.

You assign shots to one artist or several, send an invite link, and the work flows back up to you through the same approval gate. Built for a solo director — designed for a studio.

Director / Producer
Vision & final approval
Assigns shots · sets the locked style · approves or returns
AI Creator
Prompts & variations
Pre-selects the preferred take
AI Creator
Prompts & variations
Pre-selects the preferred take
AI Creator
Prompts & variations
Pre-selects the preferred take
ASSIGN

Shots to one or many

Distribute a scene across the team. Each person sees only their slice in My Work.

INVITE

One link to collaborate

Members tab, send a link. New artists are in the project and producing in minutes.

LIBRARY + SCRATCH

Room to experiment

A Library for every local asset you upload — references, plates, LoRAs — whole folders at once, plus a scratch space for tests kept apart from production.

10How it connects

Built on the stack you already chose.

Requests go straight from the platform to your providers. We route generation through fal.ai, or connect Seedance, Higgsfield and Kling directly — whichever package you land on. Pricing is yours; the connection is not the hard part.

Video models
Seedance 2.0 direct deal Higgsfield Kling
Image models
Nano Banana Pro + any new model, slotted in
Character pipeline
InsightFace consistency score Replicate LoRA training
Routing layer
fal.ai or provider-direct Credits billed at cost — no markup
Fallback render
Unreal Engine wide shots Tripo → 3D · motion-driven framing
Embed, don't rebuild
Frame.io krock.io ComfyUI · HDR / 4K finish
Delivery
Sync to local structured, correctly named Client delivery report every asset, prompt, model, note
11The honest trade-off

What you gain — and what it costs.

A tool of your own isn't automatically better than Higgsfield or Flow — it's a trade. You gain a locked look across a whole team, one shared asset pool, real approvals and clean delivery. You give up their unlimited, flat-rate generation. Here's the honest ledger, and exactly how the cost works — because that's the part that sets the budget.

On a 3-hour film, with a team
Higgsfield · Flow · Kling web
A pipeline of your own
Your locked look
Re-described or re-uploaded each session; drifts between operators.
Embedded. Applied to every prompt — the same look, whoever's at the keyboard.
Project assets
Tied to a personal login, or scattered across accounts.
One shared pool per project — every shot pulls the same characters and plates.
Consistency
You catch the drift after you've paid for the render.
Scored before it reaches you — off-model frames are flagged automatically.
A team of many
One operator at a time; no roles, no review queue.
Assignment, review and change notes routed to the right artist.
Delivery
A pile of files to rename by hand.
Structured sync + a client report — every prompt, model and note attached.
Generation cost
Unlimited generation, one flat fee. Genuinely their advantage.
Pay-per-generation, at provider cost. The one place they win — so here's how we handle it.

The catch: you pay per generation.

Their unlimited plans are a flat subscription; a tool of your own generates through APIs, so you pay per image and per second of video at the provider's price. No way around it — so we plan around it. Two ways to run generation, and you can mix them scene by scene.

Mode A · Integrated

Generate inside the pipeline

One click sends the prompt to the model via fal.ai or direct; the result lands in the shot, consistency is scored, everything is tracked.

Fastest Fully tracked Pays per API call
  • No copy-paste — the team stays in one place
  • Every generation logged for the delivery report
  • Cost = API usage, billed at provider price
  • Best when speed and traceability matter most
Mode B · Prompt-only

Prompt here, generate there

The platform writes the on-look prompt with your style baked in. The team pastes it into the unlimited platforms, generates on the flat rate, and re-uploads the keeper for review and delivery.

Cheapest More manual Slower
  • Uses the unlimited subscriptions you already pay for
  • Near-zero API cost — only their flat fee
  • Manual loop: copy → generate → download → re-upload
  • Best for high-volume still exploration
In practice, you mix them.

Stills are cheap per unit but huge in volume; video is where the money goes. So explore stills in Mode B on the flat-rate platforms, lock the scene with the client, then switch to Mode A for the expensive, must-be-consistent video — fully tracked. The approval gate holds either way: spend follows approval, never the other way around.

12What it costs — and how to think about it

Pay for the core first. Add the rest as you need it.

No big tiers, no lock-in. A lean core that's the most useful thing for your team, then modules on top. The more you bundle into one build, the more you save — that discount holds for a single batch, not for adding them piece by piece later.

THE CORE · $1,000

The part you need most

A list view, a prompt builder and AI breakdown: load a scene, it splits into shots with your styling already applied, and the team marks shots done and copies the prompts out. This is the foundation everything else sits on.

MODULES · BUNDLED

Bundle for the discount

Prompt + style tweaking, provider rendering, team & review, multi-tools, an AI agent, a client feedback layer — each a module on top of the core. The bundle discount only applies when they're built together in one batch; added later, segment by segment, they're billed at full price.

Build cost only. Generation credits are billed by the providers at cost — see the two cost modes on the previous page. Figures are starting placeholders.

13Build your scope

Click what you want. The price moves with you.

The core is the foundation. Add the modules that matter — the more you pick, the bigger the discount, because it's all the same project built upward.

Your build

One-time · placeholder pricing
Total$0
Week 1
Everything you picked — built and in your hands, whatever the scope.
Week 2
Finetuning & feedback to ship.
The bundle discount applies to one combined build only — not to modules added later, segment by segment. Generation credits billed separately, at provider cost. Figures are starting placeholders.
14How it rolls out

Two weeks. Everything built.

Lean and fast. A short architecting pass, then the whole scope you picked built in week one — however many modules that is — and week two for finetuning and feedback. No big-bang, no long contract.

Days 1–2

Discovery & architecture

Absorb the brief and your stack, architect the approach, lock the prompt structure. The thinking that makes the rest fast.

Week 1

Everything built

The full scope you picked, in your hands — whatever the module count. Load a scene, it breaks into shots with your style infused, the team works and prompts copy out, wired to your key.

Week 2

Finetuning & feedback

Tune it to your locked look on real footage, fix the rough edges, polish. You decide what ships.

What I need from you

A green light on the kicker + core — the fastest way to something real in your hands. Your provider API key so generation runs on your account. And a short call to walk through the locked characters and the style, so the tool is tuned to your film from day one.

T
Theo VA
Director · pipeline & tooling · Berlin

No rush on your end — I know the next stretch is busy. Tick the modules that fit, and when the number feels right, reply and we'll get the kicker moving.