A scene-to-screen system that lets one director's vision steer a whole team of AI creators — so prompt-writing scales, the look stays locked, and you never drown in bad generations. This document has a live, clickable build embedded in it.
You're compressing an 18-episode Netflix hit into a three-hour animated feature — six parts, characters locked, a trailer that got the project green-lit. The offline is roughly cut. You have ten months.
The look is the whole point. The series was flat 2D; your stylized version is why they trusted you with the feature. So the style is constant and non-negotiable — this is exactly how the characters and the world have to look, every shot.
Your pipeline already has a clear spine: AI-designed characters → Tripo to 3D → Unreal Engine framing → motion-driven AI → 4K upscale → an HDR finish in ComfyUI. You've even built a first tool yourself — an offline analyzer, a face-consistency scan, a basic prompt studio. It works. It's just not stable enough to hand a team and lean on for ten months.
You can direct. The bottleneck is everything between your vision and a finished, on-look shot — and right now that bottleneck is people writing prompts, one at a time, with uneven skill.
Great AI artists are scarce worldwide. You'll work with people who aren't expert prompters. The skill has to live in the system, not the person.
One locked style across thousands of shots. Character and face consistency can't drift between artists, scenes, or models.
Close-ups are clean; wider shots break. No reliable fix today — so the pipeline needs an Unreal fallback baked in, not bolted on.
Images are cheap, video is expensive. Lock the cut on stills first; only burn video credits on shots the client has already approved.
Editing, VFX and grading stay where they already work well — Frame.io / krock.io — embedded, not rebuilt. We build the part that's actually missing: the layer between script and approved shot.
One director gives the vision and the approvals. The system runs a set of AI creators underneath — and never shows you the noise. — The flow, in one sentence
A single scene from your film, moving through the system: it splits into shots, one shot fans into rated variations, you approve a take, and only then does it become an expensive 15-second video.
This is a real, interactive build of the tool — not a screenshot. Open a shot and generate, browse the script Breakdown, work the review queue, build a prompt with the locked style, run a sync. Jump screens with the tabs — and flip the theme to see we're not locked to one look.
My Work shows each artist their assigned shots. Team shows you the whole production at a glance. Every variation is rated, so the grid surfaces the takes worth your time — and buries the rest.
An artist adds a finished shot to a submission with the paper-plane, batches as many as they like, and leaves a note. You get a notification — approve, dismiss, or send a change note that lands directly with the assigned artist. Try it below: approve a shot, or hit Send note and watch the decision post to the artist.
A film-literate operator shouldn't have to be a master prompter. They pick the characters in the shot, key the action — "Character X and Character Y, the vow" — and the locked style is already applied. The prompt comes out close to the look, every time.
InsightFace scores every render against the locked LoRA. Below threshold, the shot is flagged before it ever reaches your queue.
When a wide frame fails the distortion check, the system flags it for the Unreal render path — same locked style, re-applied on top. The fallback is part of the flow, not a fire drill.
Drag your rough cut in; the system detects which characters are in frame and drafts the first-pass prompts. The operator refines — they don't start from a blank box.
You assign shots to one artist or several, send an invite link, and the work flows back up to you through the same approval gate. Built for a solo director — designed for a studio.
Distribute a scene across the team. Each person sees only their slice in My Work.
Members tab, send a link. New artists are in the project and producing in minutes.
A Library for every local asset you upload — references, plates, LoRAs — whole folders at once, plus a scratch space for tests kept apart from production.
Requests go straight from the platform to your providers. We route generation through fal.ai, or connect Seedance, Higgsfield and Kling directly — whichever package you land on. Pricing is yours; the connection is not the hard part.
A tool of your own isn't automatically better than Higgsfield or Flow — it's a trade. You gain a locked look across a whole team, one shared asset pool, real approvals and clean delivery. You give up their unlimited, flat-rate generation. Here's the honest ledger, and exactly how the cost works — because that's the part that sets the budget.
Their unlimited plans are a flat subscription; a tool of your own generates through APIs, so you pay per image and per second of video at the provider's price. No way around it — so we plan around it. Two ways to run generation, and you can mix them scene by scene.
One click sends the prompt to the model via fal.ai or direct; the result lands in the shot, consistency is scored, everything is tracked.
The platform writes the on-look prompt with your style baked in. The team pastes it into the unlimited platforms, generates on the flat rate, and re-uploads the keeper for review and delivery.
Stills are cheap per unit but huge in volume; video is where the money goes. So explore stills in Mode B on the flat-rate platforms, lock the scene with the client, then switch to Mode A for the expensive, must-be-consistent video — fully tracked. The approval gate holds either way: spend follows approval, never the other way around.
No big tiers, no lock-in. A lean core that's the most useful thing for your team, then modules on top. The more you bundle into one build, the more you save — that discount holds for a single batch, not for adding them piece by piece later.
A list view, a prompt builder and AI breakdown: load a scene, it splits into shots with your styling already applied, and the team marks shots done and copies the prompts out. This is the foundation everything else sits on.
Prompt + style tweaking, provider rendering, team & review, multi-tools, an AI agent, a client feedback layer — each a module on top of the core. The bundle discount only applies when they're built together in one batch; added later, segment by segment, they're billed at full price.
Build cost only. Generation credits are billed by the providers at cost — see the two cost modes on the previous page. Figures are starting placeholders.
The core is the foundation. Add the modules that matter — the more you pick, the bigger the discount, because it's all the same project built upward.
Lean and fast. A short architecting pass, then the whole scope you picked built in week one — however many modules that is — and week two for finetuning and feedback. No big-bang, no long contract.
Absorb the brief and your stack, architect the approach, lock the prompt structure. The thinking that makes the rest fast.
The full scope you picked, in your hands — whatever the module count. Load a scene, it breaks into shots with your style infused, the team works and prompts copy out, wired to your key.
Tune it to your locked look on real footage, fix the rough edges, polish. You decide what ships.
A green light on the kicker + core — the fastest way to something real in your hands. Your provider API key so generation runs on your account. And a short call to walk through the locked characters and the style, so the tool is tuned to your film from day one.
No rush on your end — I know the next stretch is busy. Tick the modules that fit, and when the number feels right, reply and we'll get the kicker moving.